• More industry leaders join AccessVR’s Advisory Boards

    We’d like to welcome four new visionary leaders from healthcare and education who share our vision for the future of learning. New Member to the Board of Advisors We would first like to introduce Dana Oaks, who has become the newest member to our Board of Advisors. Dana Oaks is a senior healthcare executive who…

  • Deploying Immersive Learning in Healthcare

    Imagine a world where you could train every nurse in your hospital to do a new procedure in just 10 minutes—a world where it takes just hours for nurses to feel confident enough to apply those new skills on their own, instead of months. Now imagine that same training being available not just for nurses…

  • College Students: Internships Offer Skills For Immersive Technology Careers

    Ruscella Explains Why Project-based Internships Provide Valuable Access To Real-World Learning Experiences AccessVR Executive Vice President, Chief Immersive Officer, and Founder J.J. Ruscella recently participated in a student-focused roundtable discussion, Sept. 28-29, at the 2022 COVA CCI National Cybersecurity Education & Research Conference held at the William and Mary Professional Development Center in Williamsburg, Virginia.…

  • Virginia Governor Glenn Youngkin and First Lady Suzanne Youngkin Visit AccessVR Lab at GCubed, Sept. 26

    AccessVR, GCubed, and VIPC praised for establishing the nation’s first immersive training lab in Virginia Virginia Governor Glenn Youngkin donned a virtual reality headset at the AccessVR Lab at GCubed to experience a collaborative project initiated by AccessVR and GCubed Enterprises, Inc. (GCubed), in association with the Virginia Innovation Partnership Corporation (VIPC), as part of a…

  • VIPC Expands Extended Reality Career Opportunities in Virginia

    Role Play poised to become impactful profession in the Immersive Economy The Virginia Innovation Partnership Corporation (VIPC) is leading the advancement of extended reality (XR) workforce-related technologies in partnership with business, educational, and governmental thought leaders, pioneering the expansion of immersive jobs – like role play – for citizens across the Commonwealth and the nation.…

  • GWU School of Nursing Kicks Off 360 Video Production, July 30

    The George Washington University School of Nursing (GW Nursing) began creating its 360 video library on Saturday, July 30, with a day of filming at its Simulation Lab in Ashburn, Virginia. AccessVR role players served as standardized patients (SPs) performing in clinical roles, while the AccessVR 360 production crew captured content using top-of-the-line technologies to…

  • Keeping It ‘Real’

    AccessVR Standardized Patients Bring Medical Scenarios To Life For High School Student-Leaders AccessVR role players served as standardized patients (SPs) during four, full-day Leadership Camps for 140 high school students interested in medical careers on June 24, July 11, July 12, and July 24, at the George Washington University (GWU) School of Nursing Simulation Lab…

  • Stafford County, Virginia, Thinks Virtually

    Representatives from the Stafford, Virginia, Economic Development Authority (EDA), Stafford County Public Schools, Stafford Public Library, and the Stafford Museum and Cultural Center toured the AccessVR Lab @ GCubed on Wednesday, July 6, to consider the potential of virtual reality (VR) for business, education, and tourism. The group also discussed the possibilities of creating a virtual…

  • GWU Nursing Leads in Early Immersive Technology Adoption

    Nursing Program Continues To Pioneer Clinical Training Through Role Play and 360 Video George Washington University (GWU) is showing significant growth in pioneering and adopting immersive technology for medical education. While the GWU School of Nursing has been utilizing professional role players as standardized patients (SPs) over the last five years for its graduate nursing programs,…

  • AccessVR Expands Its Workforce

    Company Envisions Creating 1,000 Immersive Jobs by 2024 AccessVR, an immersive learning and extended reality (XR) production company headquartered in Winchester, Virginia, has expanded its growing team of professionals (including full-time, W2, 1099 employees, role players, and lab production assistants) to 64 employees with a drive to grow to 1,000 immersive jobs by 2024.  In…